Stellaris utopian abundance. Together they generate 2 + (2 * 400%) = 10 political power. Stellaris utopian abundance

 
 Together they generate 2 + (2 * 400%) = 10 political powerStellaris utopian abundance  Stack all -% upkeep on your Utopian pops to make them much more useful

Also, this prevents the ruining of buildings due to falling below the pop requirement. Highest quality nutrition as well as luxurious and exotic food are easily accessible. Rhoderick. 4:. I can't prescribe that now, so you'll have to figure it out. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. 475 credit loss. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. 02 #3. yes the rubricator is awesome. stellaris presents synthetics as. The bounties of the stars are shared to all Razians. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. If you're going for a research bonus, Academic Privilege is your better choice. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. The Free Haven civic is also an option. Therefore PP being equal, +1 happiness = +0. Democracy-boosted auto-migration is not only cheaper than manual resettlement in the early game, but doesn't require the faction-approval penalty. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. ). With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. 3 CG each. Edit: redid some math, effective growth rate is actually 12. I do remember opting into the 2. Stellaris Real-time strategy Strategy video game Gaming. Best. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. If you don't have a dedicated Forge world build a alloy foundry in capital. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. I had a space USSR race in Stellaris as well pre-megacorp,. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. 2018 v 9. Also utopian abundance will be open for imperial authorities. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Also utopian abundance will be open for imperial authorities. Workers generate x + (x * 50%) = 1. It's a weight applied to each Stratum. You'd be high all day and all your needs would be covered by the government. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. Unlocked Utopian Abundance updated to 3. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. he has the least amount of system than the rest of the players but hes overall power is top tier. Naposledy upravil Apeironic_Entelechy; 22. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. Wow. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. . Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. The more pops you uplift to utopian abundance, the stronger the effect. Utopian Abundance is poorly named. Does anyone know why?. [deleted] • 3 yr. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. 4. authoritarians have their own version of utopian abundance now with decadent, which is great for making sure people who aren't. but I can't figure out how to phrase the argument without opening it up to all gestalt species. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Let's look at the second resolution group. And oh boy does it mess things up. ok that's not the point. Getting 100% gives a 20% yield bonus on everything which is pretty good. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. Utopian abundance is a really bad living standard. Utopia is the first major expansion for Stellaris. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. Shortly before the v2. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. Stellaris > General Discussions > Topic Details. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. It also has the advantage of. 8 credits and 0. Turn it into another lab world or Forge world. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. . shared burdens is the "transitional society" to it. Option to build habitats without voidborn. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . parentheticalobject • 5 yr. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. ago. So Eglatarian's a must already. unequal living standards should not grant equal happiness bonuses. . Also the only time that an egalitarian empire wouldn't give Utopian abundance is either because 1) they can't afford it or 2) their xenophobes. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. Decadence/utopian abundance conceptual overlap. Stellaris Dev Diary #312 - 3. Deal with poachers encroaching on your nature preserves as an Environmentalist. The problem is, I can't. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Egalitarian is underwhelming right now. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. perfectly equal. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Or set Assimilate citizenship manually for all species, so that the default rights can be applied properly. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. It has absolutely no effect on controlling the galactic senate. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Jewbacca1991 • 2 yr. Go synth ascension (or just use synths for living in Utopian while organics work), as F. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. The system should be reworked. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. After all, a happy slave is less likely to want to overturn the system. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Actually, I think utopian abundance causes the job automation AI to act strangely. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. unequal living standards should not grant equal happiness bonuses. Just wow. The system should be reworked. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. #8. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. Stellaris: Suggestions. 10 comments. 6 consumer goods is about 1. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. Actual fascists flock to the fandom because they don't understand how social commentary works. No consumer goods buildings. pro. Alternatively, precincts or telepaths work if needed. ha ha stellaris is such a fun escape from reality ha ha. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. Stellaris. Because I can't understand why I would want that. For free!. 25 to 1 CG's per month and will generate 0. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. Best way is Spiritualist/ Anything. Stack all -% upkeep on your Utopian pops to make them much more useful. And then the contingency showed during a. • 1 yr. . If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. Jun 10, 2019 @ 6:46pm Pop job management in 2. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. Confirmed, opting into the 2. 1 Is that worth the extra 6 stability or 3. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. that I haven't tried half of the possibilities Stellaris presents. This civic lets you have trade worlds instead of mining worlds. Ran into the same problem last night while achievement hunting. A large part of what makes those civilizations utopian is the sheer freedom, the infinite horizons and possibilities of a thousand worlds to do whatever you. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. 6375 CG's and up 0. Utopian Abundance would remain superior, as other living standards would be reduced, but it would be slightly less easily affordable as it currently is, restoring some of the sense of achievement from using it. Also, having democracy makes it faster for your pops to relocate which is nice. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. 25 to 1 CG's per month and will generate 0. Utopian Abundance aka post-scarcity economy is a bit OP in my view. Probably the strongest non-slavery starter living conditions in game. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Also, while you can declare wars as a non-Fanatic Pacifist. If you're going for a research bonus, Academic Privilege is your better choice. habitability affects happiness so that +5% habitability vapor. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. My current playthrough turned out WAY too wide for me to do it lol. It should have been an evolved and extreme form of social stratification. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. But they also cost 1 Consumer Good, rather then 0. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. 2 beta patch does indeed fix the bug. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. As long a you won't run utopian abundance, sure. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. PM_ME_BUTTHOLE_PLS • 3 yr. ago. Community Hub. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. 5 patch (aka Banks ). So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. The only reason is maybe a role play. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. It clearly isn't working as intended. 9. Am I doing something wrong? Does it mean 500 pops of a specific. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. Utopian POPs will consume huge amounts of resources, but this will. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Propulsion Proponent Proclamation. The game mechanics don't reflect it (the entire species causes. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. There is a -25% happiness. Utopian Abundance: (6*32)*0. 2 mineral. 4:. A page for describing Fridge: Stellaris. It is great, but only in later stages when you have a great deal of consumer goods income. Set your living standard to Utopian Abundance (you can afford it). Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. 6. Factions form at the beginning of the game. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. No research/unity buildings. " As a result, each time a new. Stellaris > General Discussions > Topic Details. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. since utopian output is not affected by. You might want Agrarian Idyll in place of one or the other civics. Materialists will want utopian or academic. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Utopian Abundance is always better assuming that CG are not a factor. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. So the hope is. Members Online. I don't think you'd pick it even as authoritarian. It is developed by Paradox Development Studio and published by Paradox Interactive. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Dotakiin [author] Aug 4 @ 6:13am. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. And your endgoal is utopia. 4:. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. With the same presumptions as before, that's 0. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". The thing is, no one actually knows what mandatory pampering is. That's not really compatible with Utopian abundance. Sure worker class get more goods. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. The achievement simply says to have 500 pops living under Utopian conditions, and that you need to be Egalitarian. #1. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Hive minds, only organic ones through. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. + each pop living in utopian abundance passively generates 0. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. There should be an option. For extra info, click here. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . In unmodified Stellaris, there was no formula, only choas. I have never used Utopian Abundance. Stratified economy if you take the planet as a whole. . Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. and then I tracked the resource incomes before/after switching to utopian abundance. Go synth ascension (or just use synths for living in Utopian while organics work), as F. alex. Multiple civics, including fanatic purifier. So, it's actually a good combo with its merits. 5, 0. 3. You'd want it for Utopian Abundance anyway. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. which you can't get on gestalt empires. 5 Trade Value base. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. There are many ways to do it. Utopian abundance (Egalitarian) is +%20 happiness. . Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. but they instead did. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. The extra happiness also gives you a stability boost which translates to more of every resource. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Interact with diverse alien races, discover strange. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. ReplyCurrently, pleasure seekers is in a weird place. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. It needs a name that reflects the fact that by choosing it all strata in society become equal. Subscribe to downloadUtopian Abundance Tech. 0 consumer goods upkeep and equal political power. Decadent Lifestyle is superior to Utopian Abundance in almost every way. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. ago. mainly clerks from either commercial zones or city-districts. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. ago. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Utopian Abundance 20 happiness = 7. The better question is why you would want to use either, besides roleplay. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. However, you will still need to raise minerals and energy production as you build up the ecu. Build commercial zone 1st turn off colonist jobs. Utopian abundance for everyone. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. Stellaris Wiki Active Wikis. 70. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. There's nothing in the notes about achievements. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". That. Communal Housing: Nobody uses housing buildings. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. 25 or 0. Commerce megaplexes, filled with robot clerks and sapient merchants. Habitability penalties are pretty neglegible. This effect would also buff unemployed science and unity production. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves.